UPDATE 2025: Not all work is displayed. For a deeper dive into my experience, skills, and end-to-end process contact me
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Seismic
Senior Product Designer (Contract)
At Seismic, I led the redesign of their enterprise search experience - simplifying the UI, refining filter logic, and improving overall usability to help sales enablement teams find the right resources faster. I collaborated across product and engineering to support updates to their LLMs and integrate AI-powered contextual search, elevating both relevance and performance. Alongside this, I contributed directly to the company’s design system, delivering new components through rigorous design review cycles to support consistency and scalability across the platform.
2023 - 2024
UX/UI DesignEnterprise SaaSDesign SystemsSearchAI/LLM -
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Cylinder (prev Vivante Health)
Lead Product Designer (Contract)
At Cylinder Health, I led the transformation of their design system, evolving it into a scalable, developer-friendly platform that dramatically improved design consistency and velocity across mobile and web. I spearheaded the end-to-end design of high-priority features like GutCheck, launched across both platforms, and overhauled their video and text communication experiences to better support patient-clinician trust. In parallel, I helped hire, coach, and mentor a growing design team—laying the groundwork for a collaborative, high-performing product design culture.
2023 - 2024
UX/UI DesignMobile App DesignDesign SystemsHealthtechUser Research -
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Pacify Health
Lead Product Designer (Contract)
At Pacify Health, I led key efforts to modernize and elevate the mobile app experience, focusing on clarity, trust, and ease of use for new and expecting parents. I redesigned core flows to improve onboarding, provider matching, and in-app communication. Alongside hands-on product design, I introduced a lightweight design system to streamline collaboration and build UX consistency. I also mentored and coached their visual designer, helping her grow into the confident, well-rounded product designer she aspired to become.
2023 - 2024
UX/UI DesignMobile App DesignDesign SystemsHealthtechUser Research
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Tribevest
Head of Design
At Tribevest, I led the design and delivery of several highly requested features—including tools for group investing, digital banking, cap tables, and operating agreements—based directly on insights from in-depth user research and testing with real investor groups. These efforts were grounded in a deep understanding of user pain points and financial workflows. I also built Tribevest’s end-to-end design system and visual language from the ground up, ensuring consistency and scalability across both web and mobile platforms in a high-trust, regulated environment.
2021-2022
UX/UI DesignFintechDesign SystemsMobile App DesignUser Research -
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SirusXM
Senior Interaction Designer
As a Senior Interaction Designer at SiriusXM, I led the high-visibility redesign of the Sports section - used by over 30 million users monthly. Reporting directly to leadership, I worked closely across teams to ground design decisions in behavioral data and real user flows. In addition to reimagining how sports content is browsed and consumed, I contributed directly to SiriusXM’s design system, including the creation and documentation of core components like the secondary navigation element to ensure consistency at scale.
2020-2021
UX/UI DesignWeb DesignDesign SystemsMarketing -
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GRIDLOCK
Game Creator & Designer
I designed and launched a turn-based survival game using Bolt in under 24 hours. Created mechanics, engagement loops, stamina/damage systems, enemy logic, internal mini-game for revives, and more. Shared publicly for feedback on Reddit and X, iterating rapidly with multiple UX enhancements in the first week, then growing it to 500+ players within the first month.
2025
Game DesignMobile GameWeb DesignMarketingVibe Coding -
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Roll the die. Gather resources.
Make it to the safe house.Gridlock is a vibe-coded, fully functioning zombie survival mobile game.
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No two runs are the same
Procedurally generated levels, enemy spawns, and loot drops ensure fresh challenges every time you play.
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Every move matters
Stamina-based movement, obstacle penalties, and no RNG — strategy is baked into every step.
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Smarter enemies, powered by AI
Enemies use context-aware behavior, adapting to player position, tile layout, and level difficulty.
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Gear impacts your survival
Item rarity and utility are finely tuned. One item can save a run — or seal your fate.
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Dynamic difficulty scales with you
Health, loot, and zombie damage scale per level, with rarity-weighted drops and visual tile cues.
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Milestones that matter
Achievements aren’t just badges — they shape playstyles, reward risk, and drive replayability.
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Looking to design or build your next game?
Contact me today.
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Escape to Canyon Lake
Owner & Hospitality Designer
I designed and operated a boutique-style vacation rental in Canyon Lake, Texas, with the goal of creating a stay that felt both deeply personal and professionally polished. Drawing inspiration from the surrounding Hill Country landscape, I curated the interior with natural textures, layered lighting, and thoughtful amenities to deliver comfort and authenticity. I implemented seamless digital touchpoints like self check-in, hotel-style guides, and local recs to enhance the guest experience. The result was a 4.98-star rating across 30+ reviews in under two years, with performance consistently exceeding local booking averages. The success and operational demand eventually led to a smooth transition to professional property management, maintaining the original guest-first vision at scale.
2022 - Current
Short Term RentalMarketingAirbnbGuest Experience -
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